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Brad Shoemaker’s Top 10 Games of 2020

by Brad Shoemaker on January 22, 2021On some level, video games seem like just about the last thing that merits discussion right now, but let’s get down to the list anyway. Brad Shoemaker hates discussing himself and would rather let the below list do the talking.This year was shit.Fuck off.What else can you say? 2020…



Brad Shoemaker’s Top 10 Games of 2020

by Brad Shoemaker on

On some level, video games seem like just about the last thing that merits discussion right now, but let’s get down to the list anyway.

Brad Shoemaker hates discussing himself and would rather let the below list do the talking.

This year was shit.

Fuck off.
Fuck off.

What else can you say? 2020 was a crucible of such endless misery–fear and isolation, anger and injustice, loss of a magnitude that’s impossible to reckon with–that the words above are all I could come up with. Without looking back, I imagine I’ve used the intro space in my last few top 10 lists to make a series of increasingly nervous “boy, what a year” jokes, but there’s nothing to joke about anymore. Just a trail of wreckage and sorrow that’s going to take a long time to repair.

I’m not a person who’s able to quiet the mental chaos and find comfort in video games when things get to be too much; if anything, I guess I’m jealous of those who are able to unplug and lose themselves for a little bit in the midst of so much turmoil. So on top of dealing with some personal challenges that were only exacerbated by the pandemic, having to learn how to be my own video producer and do an already complicated job from home, and staring in horror at the stressors that seemed like they were going to crack America in two, I didn’t get through nearly as many games as I might have otherwise. But I still played more than a few, and here are my favorites.

The Rogue-Like Honorable Mention Corner

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I love a good rogue-like and was quite looking forward to Hades and Spelunky 2, and spent a decent chunk of time with both, but for whatever reason (probably the ones listed above), I just wasn’t in much of a mood this year for the failure and repetition, that feeling of bashing your head into a wall until you finally break through, that’s inherent to the genre. Probably I fell off of Demon’s Souls on the PS5 faster than expected for the same reason. Instead I mostly preferred story-based games this year where I could make linear progress, or building games where I felt like I was accomplishing something constructive. I’d still like to go back to all of these games, particularly Hades when I get around to fixing my Joy Cons or (ideally) the game comes to PlayStation or Xbox.

10. Star Wars: Squadrons

Just in time for EA’s Star Wars deal to expire, here they are with a modern answer to TIE Fighter that… well, it’s not exactly TIE Fighter, but it’s quite a bit closer than I thought they’d pull off. My jaded expectation was of an arcade-style shooter with only a superficial nod to power and systems management, as much Rogue Squadron (and even Rebel Assault) as it was X-Wing. But this is about as close to the Totally Games classics of the ’90s as I think you can reasonably expect from a corporation the size of EA selling to a mass audience in 2020. You have to dig into the options menus a little too deep to enable the advanced controls and systems (and the game could do more to even let you know those options exist), but pretty soon you’re diverting power from shields to engines, buzzing cargo freighters to scan their contents, and auto-locking onto whatever fighter is hammering you with ion cannons from above.

Really, all that matters is that the VR mode let me fulfill the childhood wish of actually piloting all those cool ships, from the A-Wing to the Interceptor, that I used to fantasize about. What this game does well–the attention to detail on those ship interiors, the thrill of flying them around while being convinced I was actually sitting in their cockpits, and the mostly-there recreation of what I loved about the old sims–was plenty to earn this game a spot on my list, even though the story was only basically serviceable and I’m not sure I care for Disney Star Wars’ depiction of young, hip, diverse Imperial fascism.

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9. Animal Crossing: New Horizons

The thing everyone will say about this game is that it arrived at exactly the right moment, which it did. This isn’t my first Animal Crossing, but it’s the first one I’ve spent anywhere near this much time with, owing to several factors:

  • It came out roughly a week after everyone locked themselves in their houses
  • It was nice to play Animal Crossing on a TV again (and finally in HD)
  • My girlfriend played so much of it my Joy Cons finally started developing drift

Look, it’s more Animal Crossing. But as much as Animal Crossing is about doing your own thing and just kind of hanging out, the goal-oriented additions that came with New Horizons via the in-game smartphone, Nook Miles, crafting system and so forth gave this game enough structure that I really stuck with it. It was a daily presence in the house for months. We spent tons of time argui…collaborating on where to put bridges and who to invite to our village. We filled Blathers’ shelves three times over. We cherished the shy octopus Marina.

I just wish this game was easier to share with other people. The frustrating tragedy of New Horizons is that it could have been darn near my favorite game in 2020 if it (and Nintendo) weren’t so damn stubborn about getting with the times. The local co-op is woefully limited. Only the primary player can make all the meaningful island decisions. The online system is embarrassingly awful, maybe the worst I’ve seen over the entire console generation. You can’t join someone else’s island if they have a menu open? You can only have one town per Switch? Only Nintendo could get away with this.

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8. Immortals Fenyx Rising

This game is not bad! It’s not bad. In fact it’s pretty good! Why do I feel like it’s gotten such a bad rap, or I need to apologize for liking it or something? I figure it has to be a combination of two things: it’s a Ubisoft open-world game–which, look, I’m as burned out on as anyone–and it doesn’t really put its best foot forward with the goofball Zeus/Prometheus banter. On the second point, I came to realize pretty fast that Zeus is supposed to be an irritating asshole. He’s a god, they’re all irritating assholes! Besides, he ends up being cowed into kind of a lovable knucklehead from time to time anyway. It’s not a big deal.

The combat is perfectly fine to good here, and the little physics-based mini-dungeons are sometimes clever enough (though other times frustrating). Mostly, I’m a sucker for the elements this game unashamedly borrows from Breath of the Wild, namely the climb-anywhere-you-want stuff and the do-all-the-objectives-in-whatever-order stuff. The freedom to move around at will and do things at my own pace was enough to offset the activity-checklist feel this game retains from other Ubisoft games. While it doesn’t give anywhere near the constant sense of discovery that Zelda does, there are still enough curious little novelties scattered around to make it feel slightly magical on occasion. And in between those moments, there was something to be said this year for sort of zoning out and gliding or climbing around, picking up health upgrades ad nauseam. If I’m going to check activities off a list, at least let me get there however I want.

Also, it just looks fantastic. I needed more games with this much color. For whatever reason, this is the game (which I’ve been playing on a PS5) that made me realize I’m getting used to 60 frames per second in triple-A games on consoles when I really shouldn’t. I have a sneaking suspicion that we shouldn’t get too attached to that kind of performance or we’re probably going to end up disappointed in the next year or so when the new-hardware honeymoon phase is over.

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7. Ghost of Tsushima

I went through a strange process with this game, of first being disappointed by its overly stereotypical depiction of (fake) feudal Japan by way of classic samurai cinema, and then later turning a corner and coming to appreciate its almost cartoonish fixation on katanas and haiku and the solemnity of duty and honor (or whatever). That transition probably happened around the time I’d explored enough of the lavishly rendered landscape and taken part in enough melodramatic sword duels to realize that I was going to be blanketed by falling leaves/cherry blossoms absolutely everywhere I went. This game isn’t remotely interested in acting as a subtle period piece, instead setting the “samurai movie” knob at 10 and then breaking it off. It’s almost goofy in how serious and over-the-top it is, which I really enjoyed.

The game is just gorgeous, mashing time of day, weather conditions and special effects like wind and smoke into endless dazzling combinations that I couldn’t get enough of. While its mix of sword action and stealth are quite video game-y, I really like how parry- and counter-heavy the combat is, almost like they made Bushido Blade into an open-world game. Before release it was said the game has some pacing problems, and sure enough, I spent so much time doing all the side activities on the first island, and became so powerful and started just breezing through the action as a result, that by the time I got to the point where it was time to move on to act two, I just… put it down instead. But I was fairly invested in Jin’s quest to redeem himself, along with some of the side stories like those of Masako and Ishikawa, and since the game now runs at a high frame rate on the PS5 I’ve continually felt a bit of a pull to go back to it.

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6. The Last of Us Part II

This is both the best video game Naughty Dog has made and their most difficult story to get through. Obviously it’s a far cry from the breezy, swashbuckling page-turners of the Uncharted series, but even Joel’s descent into crazed codependence in the first Last of Us had a momentum to it that propelled you along with the characters’ cross-country trek. Part II is a grueling game to finish, and while it makes its points effectively and features some masterful storytelling and direction, this wasn’t the best year to watch multiple main characters succumbing to bloodlust and feeding an escalating cycle of vengeance with bad decision after bad decision. (It did have a few laudable moments of lightness; that museum flashback really is extraordinary).

I deeply admire the narrative ambition of this game. The audacity to so thoroughly make you despise an antagonist, then flip the game on its head and cast you as that antagonist, thoroughly humanizing her along the way, feels like something Kojima would try, but it’s not something you expect from one of the industry’s premiere triple-A Western studios.

What an unbelievable technical showcase of the extraordinary talents at Naughty Dog this is, and it’s a game I’d put right up there with Mark of the Ninja and Metal Gear Solid V as one of my absolute favorites in the stealth action category. With the bigger toolbox of weapons and stealth abilities, playing on hard and having to carefully manage resources made a lot of those wide-open action encounters thrilling and improvisational, as I set up elaborate traps and toyed with enemies from the shadows, like few third-person games I’ve played.

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5. Marvel’s Spider-Man: Miles Morales

Perhaps due to pandemic-related time dilation, it felt like I’d barely finished the previous Spider-Man game when Miles Morales was about to appear on the scene. (In fact it was closer to two years.) At any rate, I’d gotten my fill of playing that first game well before it ended, and mainly stuck it out because I had to see how its touching story was going to conclude. So I wasn’t eager to jump into what looked very much like more-of-that, and it was somewhat out of a sense of console-launch obligation that I dove into Miles Morales as soon as I got my hands on a PlayStation 5. But the game moves at such a brisk pace and employs such efficient storytelling that it wasn’t more than an hour or two before I’d basically forgotten about that first game and gotten fully absorbed by Miles and his friends and all the goings-on in Harlem.

There are a lot of design factors that make this a tight and well paced experience–the very satisfying venom powers, the new enemies, condensed side activities and ability progression–but it’s Miles himself and his many relationships, with his mom and community but mainly with his uncle and Phin–that had me glued to the game. I was so invested in the latter in particular that, without spoiling anything, it was genuinely upsetting to me when a certain character turn happened late in the game which I wish hadn’t been quite so harsh.

In stark contrast to the other story-driven Sony game on my list, this felt like the perfect game for this wretched year, an uplifting story about a good-hearted kid coming into his own and trying to make the world a little better along the way. Also, props to whoever decided to set this story during the holidays. Nothing I love more than a good Christmas game.

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4. Yakuza: Like a Dragon

There’s a world where this might have been in my first-place spot if I’d had a chance to finish it, but given it released in the middle of 18 other games alongside the console launches and is like 80 hours long, I’m still in chapter 5. But it’s been a wild and hilarious time for the first 20 hours, and as soon as the GOTY workload is in the rearview mirror, I’m going straight back to it.

I’ve been quite Yakuza-curious ever since I sat in on the video for Zero a while back, and I’m tickled that they finally broke off and started a brand new story that let me get in on the ground floor without any baggage. Frankly with all the men in diapers and crawfish and so on, I’m not sure if I’m getting the pure Yakuza experience here or an absurdist distortion of it, but I don’t much care. The combination of gritty crime drama and sheer lunacy isn’t really like anything I’ve played before.

The wacky personality and lovable characters are the biggest draw for me so far, but I also have to credit this game’s shift to a JRPG (?!?) format for placing it so high on this list. The JRPG was my favorite genre once upon a time, but it’s been a very, very long time since I truly loved one, and the last one I even remember playing, Final Fantasy XIII, was (lord help me) over a decade ago. So it’s great to be engaging again with classic elements like party and job management, some surprisingly fun turn-based combat, random encounters in the “overworld” of the Yokohama streets and so forth. Something about mixing those elements with modern-day gangster melodrama–rather than world-saving crystals and wispy teenage girls with magical powers and amnesia–makes this game feel fresh as heck to me.

Also, for what it’s worth, my girlfriend has declared this Backseat Game of the Year. Ichiban is extremely popular in our household.

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3. Ori and the Will of the Wisps

Will of the Wisps is such a vast improvement over Blind Forest in every way (except the orchestral score, which is unassailable in both games). The rendering of the visuals advanced so much in both technology and art design over Blind Forest’s relatively humble 2D beginnings. The combat evolved not only into something I actually wanted to play, but into a really kinetic system that has you launching, slamming, and bouncing all over the place with every attack. All the new abilities and mobility tricks, and the expertly tuned controls, make it so damn satisfying to launch and dash and climb your way around. The addition of a multitude of NPCs and side quests to go with them helped imbue the world with more life and personality, and the little glade you get to build up and make into a new home for many of the ravaged land’s displaced creatures (particularly the child-like Moki, who deliver just the most charming dialogue) was a lovely respite from the creeping decay overtaking the rest of the land.

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I had sort of a strange relationship with this game: I played the first couple of hours at the last pre-lockdown press event I attended, back in mid-February, at a time when you were still shaking hands with out-of-town business contacts but also starting to make small talk about how “that coronavirus sounds like it’s getting rough” or whatever. Then the game released the same day we made the decision to stop going into the office, and between the scramble to figure out how to do our jobs from home and some unfortunate bugs and launch issues with the game, I basically played that first two hours again and then put it down, intending to come back to it once its issues were ironed out and I had time to work it in.

All that said, even once I did come back to it a short couple of weeks before GOTY, I merely saw this game as an extremely well crafted Metroidvania that I figured would end up somewhere in the bottom half of my list, right up until the last two hours or so. The sheer pathos this game manages to wring from a menagerie of forest nymphs and weird bird creatures caught me completely off guard. The story touches on abandonment and rage and togetherness and sorrow and sacrifice and, ultimately, inevitability and the need for all life to pass on so that life can be born anew. It evokes the same themes that made Outer Wilds one of my favorite games of all time last year. To me that’s the most potent sort of story you can tell, and this game does it as well as any I’ve played, backed by one of the most haunting scores I’ve ever heard.

(Gareth Coker, if you’re reading this, I was too nervous to come up and say hello at that press event back in February for fear of embarrassing myself, but just gonna be sappy here and say your work to date has moved me tremendously over the years and I’ll be following all of your output from now on.)

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2. Minecraft/RTX

2a. Astroneer

This spot on the list is doing a lot of work, but then, what better way to celebrate collaborative building than by bolting two separate games and an advanced graphics add-on into the same item?

How 2020 became the year I finally fell in love with Minecraft I’m still not entirely sure, but I knew before our first Friday stream was even over that those shows were instantly going to become my favorite part of the week. Everyone knows what Minecraft is and I don’t need to belabor it here, but I’m glad I got to take part in the full Minecraft arc at last, from starting a fresh world to taking down the Ender Dragon, and then finally destroying everything we’d built in the most irresponsible fashion. This was also a great excuse to indulge my fascination with Unix-y stuff by running the site’s server on the FreeBSD machine sitting under my desk, and occasionally running wild with the admin commands. As much as anything, though, this game is as high up on the list as it is because it acted as a framework for some much-needed socializing and group funning around on a steady basis.

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Coincidentally, this also happened to be the year that Minecraft got its official ray tracing add-on (and I finally got a graphics card capable of ray tracing). I’ve followed the evolution of real-time computer graphics obsessively ever since I got my hands on the Doom shareware, and ray tracing is up there with hardware-based transform and lighting and programmable pixel shaders as one of the most transformational shifts to date in the way 3D games are rendered. The raw horsepower isn’t quite there yet for ray tracing to fully come into its own, but it’s simply where games are going, and Minecraft (along with Quake II RTX) offers the most comprehensive, top-to-bottom implementation of the feature so far. With its rigidly angular world and freedom to deform terrain and place light sources and reflective surfaces all over the place, Minecraft is actually uniquely suited for showing off the effects and interactions you get with ray tracing, and I spent many relaxing hours building and tinkering around in my own little ray tracing lab, because of course I did.

Lastly, Astroneer is an adjunct inclusion on this list despite being an actual inclusion on my 2019 GOTY list, because I realized this year I hadn’t truly played Astroneer till I’d played it with Vinny every week for months on end during the summer. We didn’t just play Astroneer, we maximized it. Who knew graphene production could be so efficient! That time I logged back into the game after Vinny had spent an entire weekend organizing a smorgasbord of every element and compound in the game was one of my favorite moments of the year. All the digging and spelunking we did, marveling at the oddities of each planet’s core, the bizarre vehicular physics bugs, that lovely, lovely flat terrain…it was just the best time. Games like Minecraft and Astroneer and even Satisfactory were what I needed the most this year.

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1. Astro’s Playroom

A funny thing happens as you age. You spend your 20s and early 30s assuring yourself, “I may get old, but I’ll never be an old person. I know I’ll always want to keep up with what’s going on now, always care about the latest trends and music and slang.” Then little by little, you increasingly see movies coming out featuring stars you don’t know. That song everyone’s talking about, you’ve managed to never have heard it. Things are “fire” instead of “rad” now? Sign me up for the mailing list, I can’t keep up anymore.

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Suddenly you’re around middle age, and you find that without even realizing it or meaning to, you’ve started looking backwards as much as forwards. Your friends move away and drift apart. Everything hurts a little. The older family members you grew up with are declining or have already passed on. You have to actively resist dwelling on times and places and people and feelings that aren’t around anymore. Sometimes you can’t help it.

Astro’s Playroom is a remarkable celebration of PlayStation’s history, which–as I accrued the many lovingly rendered controllers and cameras, handhelds and consoles scattered through the game–I realized is also my history. This game drove home for me just how acutely I can demarcate the phases of my life according to the ebb and flow of console generations. It turns out, a lot happens in a five-to-seven-ish-year window. Enough of those strung together, you’re looking back on your whole life.

In that sense, taking a tour through the hub where Astro’s Playroom stores your oversized DualShocks and three-story PlayStations felt like a very personal trip through time. That third-model PlayStation 3 with the sliding disc cover? I didn’t have that one, but I’m pretty sure Ryan did. I look at that giant launch-model PS3 and suddenly I’m back in Times Square, November 2006, covering the PS3 launch professionally, young and naive and feeling incredibly fortunate to be living my dream. Now it’s 2000, I’m a college student couch-surfing my way through a summer GameSpot internship in San Francisco, and being blown away by my roommate’s exotic import PS2. Now I’m 16 and my dad is yelling at me for hooking up my brand new PlayStation–the first console I saved up enough money to buy myself–to the family television, because I just have to see Toshinden on a screen bigger than 13 inches.

This is probably an overly saccharine view on what is largely a children’s toy, but I don’t care a whit. Cue the Don Draper speech about rocket ships and time machines, I guess.

Sure, there are plenty of great things you can say about Astro’s Playroom, the game. It’s the single best showcase for the new hardware gimmicks in the DualSense, which are among the most interesting additions to video game controls since analog sticks and triggers became standard. It’s also an uncommonly charming, inventive 3D platformer with a zeal few similar games can match. Even taken as just a game, it filled me with more pure joy than anything else I played this year.

All that together is the sum of what Astro’s Playroom was for me. Not just a delightful little platformer or a tech demo but a historical document, firm evidence of just how much games can mean to all of us (or that I’m losing my marbles (or both)). If you need me, I’ll be in the PlayStation Labo, wallowing in nostalgia just a little bit longer. Here’s to a 2021 that’s good enough for everyone to get back out there and make some new memories, too.

A whole lot of my life represented in this image in a way that's hard to put into words.
A whole lot of my life represented in this image in a way that’s hard to put into words.

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News of the World, Sound of Metal Lead Movie Sound Editors Nominations

“News of the World” and “Sound of Metal” led all films in nominations for the Motion Picture Sound Editors’ Golden Reel Awards, the MPSE announced on Monday. The two films each received three nominations in the seven Golden Reel film categories, including in the Feature Effects/Foley category, the MPSE category that most closely corresponded to…



News of the World, Sound of Metal Lead Movie Sound Editors Nominations

News of the World and Noise of Metal led all movies in nominations for the Movie Noise Editors Golden Reel Awards, the MPSE announced on Monday. The 2 films each received three nominations in the 7 Golden Reel film classifications, consisting of in the Feature Effects/Foley classification, the MPSE category that most carefully corresponded to the Oscars Best Noise Modifying category.

( This year, the Academy has actually merged what were two sound classifications, Finest Sound Editing and Best Sound Mixing, into a single Best Sound classification.)

Other nominees in the effect/foley category were Cherry, Greyhound, The Midnight Sky, Tenet and Wonder Lady84 Movies with two nominations consist of The Trial of the Chicago 7, Ma Rainey s Black Bottom, The Midnight Sky, Tenet, Marvel Lady 84 and Greyhound.

Also Read:

Why ‘Mank’ Noise Designer Reserved an Empty Cinema to Make the Movie ‘Sound Old’ (Special Video)

In the television classifications, Snowpiercer, Better Call Saul, Ozark and The Queen s Gambit led all programs with three elections each, while The Umbrella Academy, Locke & Key, The Mandalorian, Marvel s Agents of S.H.I.E.L.D., The Right Things, Raised by Wolves, Star Trek: Picard and Westworld each got two.

The complete list of the individual candidates in each classification can be discovered at the MPSE site.

The winners will be announced on Sunday, April 16 in a virtual event. Director George Miller will get the MPSE Filmmaker Award at that ceremony.

Likewise Read:

Riz Ahmed’s ‘Noise of Metal’: How the Deep Space Silence of ‘Gravity’ Shaped Hearing Loss Drama

The nominees:

Outstanding Accomplishment in Noise Editing Feature Animation
The Croods: A New Age
Over the Moon

Impressive Accomplishment in Noise Editing Feature Documentary
Bee Gees: How Can You Heal a Broken Heart
Crip Camp
John Lewis: Good Problem
My Octopus Teacher
The Factor I Jump
Rebuilding Paradise
The Social Issue

Outstanding Accomplishment in Sound Editing Foreign Language Feature
The 8 Hundred
I m No Longer Here
The Life Ahead

Outstanding Achievement in Noise Modifying Function Underscore
The Undetectable Man
The Midnight Sky
News of the World
Sound of Metal
The Trial of the Chicago 7
Wonder Lady 84

Impressive Achievement in Noise Modifying Function Musical
Eurovision Tune Contest: The Story of Fire Saga
The High Note
I Am Woman
The Forty-Year-Old Variation
Ma Rainey s Black Bottom
The Senior Prom

Impressive Achievement in Sound Editing Function Discussion/ ADR
Ma Rainey s Black Bottom
News of the World
Sound of Metal
The Trial of the Chicago 7

Impressive Accomplishment in Noise Editing Function Impacts/ Foley
The Midnight Sky
News of the World
Sound of Metal
Wonder Woman 84

Impressive Accomplishment in Noise Editing Live Action Under 35: 00
Brooklyn 99: Lights Out
Dead To Me: If You Just Knew
Homecoming: Giant
I Might Ruin You: Eyes Eyes
A Parks and Recreation Special
Servant: 2: 00
Area Force: The Introduce
Ted Lasso: The Hope That Kills You

Exceptional Achievement in Noise Editing Episodic Short Form Music
The Alienist: Stubborn Belly of the Beast
Hollywood: Hooray for Hollywood
Selena: The Series
Snowpiercer: Trouble Comes Sideways
The Umbrella Academy: Valhalla
Vikings: The Very Best Laid Plans
Zoey s Amazing Playlist: Pilot

Exceptional Achievement in Noise Editing Episodic Short Form Dialogue/ADR
Babylon Berlin Season 3 Episode 12
The Flight Attendant: Other individuals s Homes
Locke & Secret: Crown of Shadows
The Mandalorian S2: Chapter 13: The Jedi
Marvel s Representatives of S.H.I.E.L.D.: What We re Fighting For
The Right Stuff: Flight
Snowpiercer: Difficulty Comes Sideways
The Umbrella Academy: Completion of Something

Outstanding Achievement in Sound Editing Episodic Short Type Effects/ Foley
The 100: The Last War
Hanna: The Trial
Locke & Secret: Head Games
The Mandalorian: S2: Chapter 13: The Jedi
Marvel s Representatives of S.H.I.E.L.D.: What We re Combating For
The Right Stuff: Flight
Snowpiercer: Difficulty Comes Sideways

Exceptional Accomplishment in Noise Modifying Episodic Long Kind Music/ Musical
Better Call Saul: Magic Male
The Boys: Absolutely nothing Like It in The World
Bridgerton: Shock and Pleasure
Ozark: Kevin Cronin Was Here
The Queen s Gambit: Adjournment
Raised By Wolves: Pilot

Impressive Accomplishment in Noise Editing Episodic Long Kind Dialogue/ADR
Much Better Call Saul: Something Unforgivable
Dark: Life And Death
Fargo: The Pretend War
Ozark: All In
Star Trek: Picard: The Impossible Box
The Crown: Fairy Tale
The Queen s Gambit: End Video Game
Westworld: The Mother of Exiles

Outstanding Achievement in Noise Modifying Episodic Long Kind Results/ Foley
Much Better Call Saul: Bagman
Devs: Episode 3
Ozark: All In
The Queen s Gambit: End Video Game
Raised By Wolves: Episode 1
Star Trek: Discovery: That Hope is You, Part 1
Star Trek: Picard: Et in Arcadia Ego, Part 2
Westworld: The Mother of Exiles

Outstanding Achievement in Noise Modifying Single Discussion
A Christmas Carol
The Comey Guideline: Episode 2
Into the Dark: The Existing Occupant
Self Made: Motivated by the Life of Madam C.J. Walker: The Fight of the Century
Unorthodox: Part 1

Exceptional Accomplishment in Noise Editing Non-Theatrical Animation Long Form
Batman: Death in The Household
The Boss Infant: Back in Company: Get That Infant
DuckTales: Let s Get Dangerous!
The Epic Tales of Captain Underpants: The Xtreme Xploits of the Xplosive Xmas
The Loud House: Schooled
Mortal Kombat Legends: Scorpion s Revenge
To Your Last Death

Impressive Accomplishment in Noise Editing Non-Theatrical Documentary
Be Water
Beastie Boys Story
Bruce Springsteen s Letter to You
High Rating Ep.1 Boom & Bust
Jeffrey Epstein: Rich: The Island
The Last Dance Ep.1
Laurel Canyon: A Place in Time: Episode 1

Outstanding Achievement in Sound Editing Non-Theatrical Feature
Bad Education
Blow the Male Down
The Bygone
Christmas On the Square
Troop Zero
The Ultimate Playlist of Sound

Exceptional Achievement in Sound Modifying Computer System Cinematic
Fate 2: Beyond Light
Ghost of Tsushima
The Last of Us Part II
Ori and the Will of the Wisps: Willow Event
Spider-Man: Marvel s Miles Morales
Star Wars Jedi: Fallen Order

Impressive Achievement in Sound Modifying Computer System Interactive Game Play
Ghost of Tsushima
The Last of United States Part II
Spider-Man: Marvel s Miles Morales
Star Wars Jedi: Fallen Order

Outstanding Achievement in Sound Editing Animation Short Kind
Archer: Cold Combination
Baba Yaga
The One In Charge Baby: Back in Organization: Escape From Krinkles
Clone Wars: The Phantom Apprentice
Star Trek: Short Trek: Ephraim and Dot
Wizards: Mesmerized

Impressive Accomplishment in Sound Editing Student Film (Verna Fields Award)
Kadalin Kural, Annapurna College of Movie and Media
Lakutshon Ilanga (When the Sun Sets), Dodge College of Film and Media Arts
Las Escondidas, Chapman University
Listen to United States, SCAD
Meow or Never ever!, The National Movie and Television School
O Black Hole!, The National Film and Tv School
Phantom Spectre, USC School of Cinematic Arts
The Unknown, The National Film and Television School

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Our favorite electrical standing desk is down to $235 at Amazon

If you purchase an independently reviewed product or service through a link on our website, we may receive an affiliate commission. Electric standing desks can be quite expensive, but they’re often worth the price now that so many people are working from home during the pandemic. The good news is that Amazon has a pair…



Our favorite electrical standing desk is down to $235 at Amazon

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  • Electric standing desks can be rather expensive, however they’re often worth the price now that many individuals are working from house throughout the pandemic.
  • The good news is that Amazon has a set of great deals right now on popular Flexispot Electric Standing Desks, with rates beginning at just $23499
  • Flexispot’s updated EG1 Electric Standing Desk is just $25 more, making it a no-brainer if you want the added benefit of one-touch height modifications.

So many offices around the nation are still closed due to the coronavirus pandemic, which implies lots of people are working from home today who are used to operating in an office setting. A fascinating negative effects is that companies are finding out the simple fact that just as much work gets done when people operate remotely as when they’re entirely in an office. Now that companies are seeing just how much cash they can conserve, the pattern of working from house is only going to get increasingly more popular.

Regardless of whether you’re amongst the people who simply began working from home or you’ve been at it for years, you must certainly think about getting yourself a standing desk so you’re not sitting the entire time. The issue, of course, is that choosing a standing desk can be so much more tough than it appears.
List Cost: $1600(12%)Amazon Prime logo Offered from Amazon, BGR might get a commission Buy Now Readily Available from Amazon BGR may get a commission

The most inexpensive choices out there are typically tabletop desk risers and manual standing desks, however running them can be a pain. There are standing desks with electric motors that make changes a breeze, but they can cost a lot of money.

That is, unless you get one now throughout Amazon’s excellent Flexispot sale.

Flexispot’s EG1 Electric Standing Desk is a premier model that’s streamlined and trendy. It has a smooth electric motor and the capability to keep three various heights in its memory. If you desire to invest even less money, the Flexispot EC1B Electric Standing Desk in black that was a best-seller this previous Black Friday is now on sale for just $234

You almost certainly won’t discover any other electric standing desks this great for anywhere near these costs, so do yourself a favor and participate the action while you still can.

Flexispot Electric Stand Up Desk Workstation with 48 x 30 Inches Whole-Piece Desktop Ergonomic … List Price: $29900(13%)Amazon Prime logo Readily Available from Amazon, BGR may receive a commission Buy Now
Flexispot Standing Desk 48 x 30 Inches Height Adjustable Desk Electric Sit Stand Desk Home Offi … List Cost: $24900(6%)Amazon Prime logo Readily Available from Amazon, BGR may get a commission Buy Now

Here’s what you require to know from Amazon’s item page:

  • SPACIOUS WORKSPACE: The big work surface area measuring 48″ x 30″ is ecologically sourced and provides sufficient area for a range of screen or laptop setups, plus space for ongoing projects and office supplies.Please allow small 0-1 inch difference due to manual measurement.
  • ELECTRIC HEIGHT ADJUSTABLE LIFT SYSTEM: The motor lift system offers smoother height adjustments, from 28 ″ to 47.6 ″ (without 1 ″ thickness of tabletop consisted of), at a speed of 1 ″/ second with low noise( under 50 dB) while running.
  • STRONG BUILDING AND CONSTRUCTION: An industrial-grade steel frame integrated with a solid desktop allows for a 154 pounds. weight capacity to support your ideal work space setup.
  • LED MEMORY CONTROL PANEL: A 7-button controller with 3 programmable memory presets lets you set 3 wanted desk heights for convenient switching from sitting to standing throughout the day.
  • PLEASE NOTE: The product will be shipped in 2 separate bundles which may be delivered separately from each other. Some actions may require a drill, which is not included.

Flexispot Electric Stand Desk Workstation with 48 x 30 Inches Whole-Piece Desktop Ergonomic … List Price: $29999 Price: $25999 You Conserve: $4000(13%)Amazon Prime logo Readily Available from Amazon, BGR might get a commission Buy Now

Flexispot Standing Desk 48 x 30 Inches Height Adjustable Desk Electric Sit Stand Desk House Offi … List Price: $24999 Rate: $23499 You Conserve: $1500(6%)Amazon Prime logo Available from Amazon, BGR might get a commission Buy Now

Follow @BGRDeals on Twitter to stay up to date with the latest and greatest deals we discover around the web. Rates subject to alter without notification and any discount coupons mentioned above may be available in restricted supply.

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Feature: Forget Conserving Hyrule, Zelda: Ocarina of Time Is All About Fishing For Me

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kerry admits that she didn’t always stick to the proposed path when playing one…



Feature: Forget Conserving Hyrule, Zelda: Ocarina of Time Is All About Fishing For Me
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To celebrate the 35 th anniversary of The Legend of Zelda, we’re running a series of features looking at a particular aspect– a style, character, mechanic, area, memory or something else entirely– from each of the mainline Zelda video games. Today, Kerry admits that she didn’t always adhere to the proposed path when playing one of Link’s most famous adventures …

Did the Hero of Time triumph against his horrible foe, approving Hyrule a duration of peace and prosperity? Or … did the Hero of Time make a beeline for the fishing pond by Lake Hylia and hope the whole Ganondorf/time travel/world-saving organization was going to arrange itself out while he was preoccupied with pole-caught piscines?

That less-than-heroic third scenario’s how Zelda: Ocarina of Time always ends up playing out for me. One little building stuck in the corner of what (at the time of release) seemed like the biggest stretch of water video gaming would ever see somehow slowly transforming from a location where I went to when I desired a quiet break from Link’s legendary N64 adventure into the one location I really wanted to be whenever I turned the game on– and, at the height of my fascination, even when I switched on almost any other game too.

” Yeah this is great, but it’s not fishing, is it?” I ‘d say to myself as I browsed F-Zero X‘s twists and turns or gracefully cannon ‘d myself through the air in Pilotwings 64, indifferent towards the gaming riches that lay prior to me. It took me a long period of time prior to understood why I kept coming back to this “pointless” sideshow in a title bursting at the joints with more productive pursuits: in any kind and on any format, video gaming is constantly requiring more. I have actually got to be faster, tougher, much better, than I was last time. I’ve got to hunt down much more of whatever semi-hidden shiny thing I already gathered previously. I have actually got to complete the video game. I’ve got to 100% complete the game. I’ve got to move on and buy the sequel and do it all over once again.

The fishing pond isn’t like that. The fishing pond is a sanctuary of untouchable and unvarying calm, an opportunity to loosen up and to connect with a minimum of one walled-off part of one game completely on my own terms and at my own rate– and all of it starts with a simple wooden door stuck on one wall of a simple square structure.

Unlike Lon Ranch’s leap-able fencing to the grassy lands beyond, Kakariko’s open-village cucco-bothering, or numerous other picturesque backyard in Hyrule, there is only one way in or out of this secluded fishing pond, simply one NPC to engage with, and just the slightest tip of the world outside glancing through the trees that line the edge of this little location.

It’s a place without external diversions, and that implies it’s a place that allows you to focus on every stunning information present: the gentle sound of running water from the little stream feeding the pond, the bend of the rod, the lily pads floating aside as you learn them, the lure darting through the water to the movements of the analogue stick, and the sluggish death of time, brilliant blue days merging dusky orange nights to moonlit nights and back again.

It’s a location without external diversions, and that implies it’s a place that allows you to focus on every beautiful information present

For an area with very little going on (in the traditionally game-y sense, at least) it’s a highly tactile environment, a location that will constantly respond to whatever I wish to do but never need an out-and-in-again reset no matter what I attack-roll Link at or how many hours I sprinkle about. Nothing occurs here unless I desire it to, and absolutely nothing can ever wander too close and disrupt this tranquil swimming pool– there actually is nothing to do here aside from attempt and capture some fish.

I do not even need to be any good at it; whether I’m landing every fish that dares to come within 10 ft of the end of my lure or if I’m having an off day so bad I ‘d have much better luck diving in and trying to catch them with Link’s bare hands. Due to the fact that here, I’m not in a competition versus anyone besides myself. I can enter this location with the burning desire to invest a whole afternoon trying to capture a legendary lunker, or I can be here just to enjoy the screen go wibbly as I stand in the middle of the lake wearing a set of iron boots (blue tunic on, obviously) looking ludicrous as Link sticks his face underwater to try and get an excellent take a look at the fish, the pond owner no doubt questioning what the heck I’m doing and asking himself if 20 rupees for an unlimited fishing session was truly the very best business design he might create.

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But how could anyone resist gawping at those fish? They’re so happily plump with smooth underbellies and shining scales on top, all wearing an inscrutable expression hovering someplace between euphoric ignorance and utter shock. They’ll dart away when I get too close, attempt their finest to disregard me at the inmost part of the pond, and kick (or more precisely, flipping) up the earth as they resist the fishing line.

They do not, officially speaking, have private (or cumulative) personalities– however it’s tough not to declare one my own individual bane when a possible prize catch feigns interest until they’re practically touching Link’s sodden boots … prior to swimming away to the other side of the pond. And after that there’s the enigmatic Hylian Loach, the strange elongated silhouette who’s certainly always sometimes there, however never rather interested enough in the lure to bite … whatever takes place, all is forgiven when a big wheel lastly is available in, in some cases so huge even adult Link fights with their size, that reward catch of the day entering the tank on the counter as proof of my own little triumph; a customised keepsake of an enjoyable time that’ll still exist next time I return.

There are so very many great factors to keep returning to Ocarina of Time; the innovative dungeons, seeing Hyrule fleshed out in full-3D for the first time, the innovative usage of time travel, Epona, playing your own melodies on the ocarina, therefore much more– but for me nothing beats this tiny location that, in the grand scheme of things, goes no place and not does anything. I might not know how many fish I’ve captured or how big the most significant one of them was, but I do know whenever I open that wood door and pay my 20 rupees I’m precisely where I want to be.

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