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Samsung Galaxy A80 hands on review – TechRadar

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Early Verdict

Don’t be put off by the pop-up, rotating camera gimmick. It’s fun to use, but the Samsung Galaxy A80 looks to be much more than just a one-trick pony.

For

  • Fun pop-up, rotating camera
  • Excellent, notch-less screen
  • Plenty of power and storage

Against

  • Durability concerns
  • No headphone jack
  • Big and thick

The Samsung Galaxy A80 has a fun party piece. It not only has a pop-up triple camera system, those three lenses also rotate to act as seflie snappers. When it comes to showing off the latest kit to your friends, the A80 will certainly get some positive feedback.

But having been hands on with Samsung’s latest top-of-the-range of its mid-range series, there’s much more to the Galaxy A80 than its party-piece camera.

It also packs a 6.7-inch Full HD+ display, octa-core chipset, 8GB of RAM, 128GB of storage, 3,700mAh battery and an in-display fingeprint scanner.

Samsung Galaxy A80 release date and price

The Samsung Galaxy A80 release date is set for May 29, at least in some regions. It won’t arrive everywhere at the same time, but Samsung is yet to reveal which regions will be first to get their hands on the A80.

We’re also in the dark as to the price, but it will be cheaper than the Galaxy S10 and Galaxy S10 Plus. However, whether it will also undercut the Galaxy S10e remains to be seen, as that rotating camera can’t be cheap.

Image Credit: TechRadar

Image Credit: TechRadar

Design and display

The Samsung Galaxy A80 has a premium glass design, with a metal frame running around its circumference which feels good in the hand.

It is however big and thick at  65.2 x 76.5 x 9.3mm, making it difficult to use one-handed, and the mechanics behind the pop-up camera means it’s also a little top heavy. This is certainly a phone you’ll want to use both hands for most of the time.

The power switch is on the right of the phone, while the volume is on the left and both are easy enough to hit – as long as your hand is big enough to wrap round the A80. It’ll be available in black, gold and white when it goes on sale.

There’s no headphone jack here, with the base of the Galaxy A80 featuring the SIM tray, USB-C port and single, down-firing speaker.

This biggest design point here though is the pop-up camera, which sees a section the same width as the phone rise up when you switch to selfie mode in the camera app.

Image Credit: TechRadar

Image Credit: TechRadar

The smooth rise, and the subsequent spin of the triple camera block is a fun novelty, which we raised and lowered again and again during our hands on time with the Galaxy A80.

It’s likely the novelty of this feature will wear off after a while, but we reckon it’ll still raise a smile each time the cameras pop up and flip round to face you.

There is a little bit of worry with this though. As with the Oppo Find X which as a similarly sized pop-up camera section, we wonder just how durable the moving bodywork is if you were to drop the A80. Plus with the added complexity of the spinning camera, there’s even more things to potentially break.

The moving section also means it would be difficult to fit a case which properly protected all of the phone, so you may need to handle with care if you do opt for a Samsung Galaxy A80.

What the pop-up camera does provide, however, is an all-screen display which isn’t uninterrupted by a notch or punch-hole camera for an eye-catching overall look.

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Samsung has squashed the bezels to as narrow as possible all the way round the 6.7-inch display, which makes for a striking finish – although it’s not bezel-less.

With a Full HD+ resolution (1080 x 2400) and Super AMOLED panel the display on the Galaxy A80 is bright, clear and colorful which should bode well for gamers and Netflix bingers alike – although we’ll put it to the test in our review.

Finally, there’s an in-display fingerprint scanner too, a feature which has generally been reserved for flagship devices, so it’s good to see the technology filter down to the next price tier. 

We were unable to test out its accuracy and speed during our hands on time, so keep an eye out for our Samsung Galaxy A80 review where we’ll put it through its paces.

Image Credit: TechRadar

Image Credit: TechRadar

Cameras

The whole point of the rotating cameras on the Samsung Galaxy A80 is so you can utlize the same great cameras on the rear of the phone, on the front. Most smartphones tend to give you excellent rear cameras and inferior front snappers.

With Samsung aiming the Galaxy A80 and the rest of its A series at young people who like to create, share and send live video content, it makes sense to give them the best camera experience no matter which way they’re using the phone.

The main 48MP (f/2.0) sensor is the default camera available to you when you open the camera app, but it’s easy to switch between it and the 8MP (f/2.2) ultra-wide (123 degree) camera which allows you to fit more into your shot.

Image Credit: TechRadar

Image Credit: TechRadar

Quality isn’t as high as the main camera, but its good to have the option to open up your field of view so readily available. Samsung isn’t the first to do this – there are plenty of other Android manufacturers offering similar – but it’s good to see a feature packed camera.

The third camera is a 3D depth sensor, providing excellent background blur for the Live Focus mode which de-focuses the background of your shots while keeping the foreground in focus. It’s Samsung’s answer to Apple’s Portrait mode on iPhone.

From our brief hands on time Live Focus seemed to work well, allowing us to adjust the level of blur and showing us live results before hitting the shutter.

It also gives you Live Focus Video, for real time background blurring when you’re shooting video for a more striking visual experience. This mode is only available when using the setup as rear cameras – not selfie – and the same can be said for the super slow motion mode as well.

Image Credit: TechRadar

Image Credit: TechRadar

Battery and specs

The Samsung Galaxy A80 comes with a reasonably sized 3,700mAh battery and support for 25W fast charging.

Under the hood you’ll find an octa-core chipset, 8GB of RAM and 128GB of storage, giving you plenty of power and space for all your apps, games, photos and videos.

There isn’t any expandable storage option here though, so if you’re someone who downloads big apps and videos, you may want to keep an eye on the space.

The Galaxy A80 runs Android 9 with Samsung’s One UI over the top, giving you a very similar look and feel to the Galaxy S10 and S10 Plus. It’s a light Android skin which doesn’t require too much of a learning curve to get used to (if you’re moving from another Android device that is).

Android felt smooth under finger, but the handset we got hands on with was running final software so you’ll have to wait for our A80 review to find out just how well it performs.

Image Credit: TechRadar

Image Credit: TechRadar

Early verdict

It’s the rotating, pop-up cameras which will draw attention to the Samsung Galaxy A80, but this phone isn’t just a one-trick pony. Samsung has packed in plenty of features to make the A80 a compelling device.

Ultimately the success of the phone comes down to price, and for now we don’t know how much the Galaxy A80 will cost. With a large display and motorized camera block the price may be quite high – too high and it’ll clash with the S10 line. 

What is a hands on review?

Hands on reviews’ are a journalist’s first impressions of a piece of kit based on spending some time with it. It may be just a few moments, or a few hours. The important thing is we have been able to play with it ourselves and can give you some sense of what it’s like to use, even if it’s only an embryonic view. For more information, see TechRadar’s Reviews Guarantee.

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Release of PPP loan recipients reveal troubling patterns

Sweeping data released by the Small Business Administration on who benefited from pandemic relief programs raises questions about the equitability and distribution of loans intended for small businesses, an initial analysis by NBC News shows.The analysis found that properties owned by the Trump Organization as well as the Kushner Companies, owned by the family of…

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Release of PPP loan recipients reveal troubling patterns

Sweeping data released by the Small Business Administration on who benefited from pandemic relief programs raises questions about the equitability and distribution of loans intended for small businesses, an initial analysis by NBC News shows.

The analysis found that properties owned by the Trump Organization as well as the Kushner Companies, owned by the family of Jared Kushner, President Donald Trump’s son-in-law and senior adviser, profited from the program.

After months of litigation, the SBA released the dataset Tuesday night on every small business that received a Paycheck Protection Program (PPP) or Economic Injury Disaster (EIDL) loan.

The data reveals the most complete accounting to date of the more than $700 billion in forgivable loans Congress and the Trump administration introduced in the spring for allowable expenses, including payroll, rent, utilities and mortgage interest payments.

The analysis by NBC News, one of 11 newsrooms that sued for the release of data, also shows:

  • Over 25 PPP loans worth more than $3.65 million were given to businesses with addresses at Trump and Kushner real estate properties, paying rent to those owners. Fifteen of the properties self-reported that they only kept one job, zero jobs or did not report a number at all.
  • The loans to Trump and Kushner properties included a $2,164,543 loan to the Triomphe Restaurant Corp., at the Trump International Hotel & Tower in New York City. The company reported the money didn’t go to keeping any jobs. It later closed.
  • A company called LB City Inc, which is at Kushner’s Bungalow Hotel in Long Branch, New Jersey, received a loan for $505,552.50 that it used to keep 155 jobs.
  • Two tenants at 725 5th Avenue, Trump Tower, received more than $100,000 and kept only three jobs.
  • Four tenants at the Kushner-owned 666 5th Avenue combined received more than $204,000, and retained only six jobs.

There were also some troubling signs of mismanagement revealed in the data. Over 100 loans were made to companies where no business name was listed, were listed as “no name available” or showed potential data entry errors, such as names that appeared to be dates or phone numbers. More than 300 companies appear to have each gotten more than $10 million in loans through their subsidiaries. Businesses were not supposed to receive more than $10 million per entity, except for those in the food, hospitality or hotels industries.

Download the NBC News app for breaking news and politics

The findings immediately raised concerns with government accountability groups.

“Many months and broken promises later, the court-ordered release of this crucial data while the Trump administration is one foot out the door is a shameful dereliction of duty and flagrant mismanagement of a program that millions of workers and small businesses needed to get through this pandemic,” Kyle Herrig, president of Accountable.US, an accountability watchdog, said in a statement.

Original intent

The PPP programs’ original stated intent by officials was to help with payroll for small businesses struggling under the effects of coronavirus lockdown measures. The loans aimed to provide a bridge through the summer for what was hoped to be an improved economic and health climate in the fall.

But almost from the start, the programs, particularly PPP, drew criticism for how they were administered and messaged, and whether it was equitable.

Large national banks initially gave loans only to customers with whom they had pre-existing lending relationships. Businesses owned by people of color without strong banking relationships found themselves with limited access and forced them to find other routes for funding. There was also the persistent question of what defined a “small business,” after lobbying by the hotel and restaurant industry ballooned the maximum number of employees allowable to 500, even though over 98 percent of the small businesses in America have fewer than 100 employees.

The administration tried to address the complaints, such as setting aside a day just for smaller community banks to apply for loans. But even that overwhelmed SBA computer systems. These controversies all increased the pressure for transparency.

But in contrast to previous government bailout programs, the agency previously released less detailed versions that it said for privacy reasons omitted the business names and addresses of borrowers who borrowed less than $150,000. And instead of specific loan amounts, loans were listed in ranges.

Mixed responses

The SBA defended its handling of the program when it released its data on Tuesday evening.

“SBA’s historically successful Covid relief loan programs have helped millions of small businesses and tens of millions of American workers when they needed it most,” an SBA spokesman said in a statement accompanying the release.

But as government accountability groups sifted through the data late into the night and uploaded them to publicly searchable databases like SearchPPP.com, they expressed regret about what has happened to so many small businesses partly from mismanagement of the loan program.

“Only now — after its hand has been forced, hundreds of thousands of small businesses have gone under, and millions of taxpayer dollars were wasted — has this administration pulled back the curtains to reveal the malpractice going on behind the scenes,” Herrig said. “Americans deserved an open, transparent small business aid program when this pandemic started, and any new small business relief program must take a lesson from the abject failures of this one.”

Ben Popken

Ben Popken is a senior business reporter for NBC News.

Andrew W. Lehren

Andrew W. Lehren is a senior editor with the NBC News Investigative Unit.

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‘Moonlighter’ Evaluation– Delve Dungeons, Develop a Company, and Discover History

Moonlighter ($11.99). A store, a story, a legacy, a game. First announced on mobile at GDC last year, it has finally been released. Part dungeon crawler, part shop manager, it is entirely fun. Players follow Will, proprieter of the Moonlighter, as he gathers materials for his shop, crafts weapons, potions and enchantments, and enters dungeons…

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Moonlighter($1199) A shop, a story, a legacy, a video game. First announced on mobile at GDC in 2015, it has actually lastly been launched. Part dungeon crawler, part shop supervisor, it is completely enjoyable. Gamers follow Will, proprieter of the Moonlighter, as he gathers products for his store, crafts weapons, potions and magics, and enters dungeons to discover popularity, fortune, and just perhaps find out a bit more about them.

While a store simulator and a dungeon spider are noticeably various, they are both RPGs, and it isn’t unexpected that they mix together well.

Store management games, on the other hand, have to get their product someplace. Most of the time basic materials are just … conjured up from the base code to be turned into beneficial products. Once in a while, however, you can purchase rare or fascinating components from travelers for a lot more expensive products. The question, nevertheless, is what if you integrated these two categories? What if you could crawl dungeons for materials to craft, therefore have a little action; then, when you go back to town, what if you could create the helpful items– weapons, armour, potions, magics and such– and offer the scrap? Well, then you would have Moonlighter

While the video game is called after the store, the balance in between handling the Moonlighter and trawling dungeons for loot and boss fights is quite reasonable. That stated … it is simple to spend excessive time doing one thing, focusing on one part of the video game, that makes the unavoidable return to doing whatever you were avoiding a lot more uncomfortable. Battering monsters is fun, for instance, but if you aren’t aware of which materials are worth selling later, which ones are required for much better devices, and which ones can safely be consumed for gold to leave the dungeon, sorting everything later when customers are piling through your front door can be rather stressful. If all you want to do is offer loot, you’re going to run out quite quickly. Balance is essential.

Disregarding all that, though, the dungeon crawling is rather fun, if easy. There are only so lots of enemy types in each dungeon, and it doesn’t take a strategic genius to figure out how to securely clear a space without taking damage.

After you’ve tired of beating up on mobs, or after a guardian has connected your sword in knots and tossed you out, it’s time to offer all the stuff accumulating in your backpack. Too far above the ideal variety, however, and not only will the product not offer, anyone who takes an appearance at the item will get upset, leave early, and considerably hurt the Moonlighter’s track record.

While the story isn’t exactly a heartrending tale of loss and love, betrayal and found friendships … it isn’t boring either. Other than a quick intro and routine chats with Zenon, your old mentor, narrative is delivered via notes discovered on dungeon floors and journal entries from Crazy Pete, an adventurer obsessed with finding a much deeper meaning in the depths.

A lot more excellent is the art and music. Creatively, Moonlighter utilizes a mix of colourful pixel art for gameplay and something a bit more stylish for cutscenes and such. Each dungeon provides a distinct visual, with a special soundtrack for that little extra something. The mix is delightful, and I completely enjoy it. I do, nevertheless, have but one problem: The caution animation on opponents. You see, it isn’t constant. Sometimes attacks trigger prior to the yellow flash, other times during it, and still others instantly after. It doesn’t even always seem to be consistent amongst enemies of the same type– I’ve been hit by attacks that I had simply dodged due to the fact that the timing had actually changed! It’s really rather frustrating, and I can’t help however believe it’s a bug.

Despite that, it is extremely enjoyable to play. In addition, there are buttons to switch weapons, an unique attack, potions, stock, a map, and a pendant to escape the dungeon spread along the edges of the screen.

I said it in the past, and I meant it: Moonlighter is a great game. It is a fascinating blend of dungeon crawler and shopkeep simulator, something not really delivered by other games that I have discovered.

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Business closures, partial reopenings due to COVID-19 might cost the United States $3-5 trillion in GDP over 2 years

Credit: CC0 Public Domain The COVID-19 pandemic could result in net losses from $3.2 trillion and up to $4.8 trillion in U.S. Real Gross Domestic Product (GDP) over the course of two years, a new USC study finds. The pandemic’s economic impact depends on factors such as the duration and extent of the business closures,…

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Business closures, partial reopenings due to COVID-19 might cost the United States $3-5 trillion in GDP over 2 years
economy
Credit: CC0 Public Domain.

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The COVID-19 pandemic could result in bottom lines from $3.2 trillion and approximately $4.8 trillion in U.S. Genuine Gross Domestic Product (GDP) over the course of 2 years, a brand-new USC research study discovers.

The pandemic’s financial impact depends on elements such as the period and level of business closures, the progressive resuming process, infection rates and casualties, avoiding public places, and suppressed customer need, according to the research study by the USC Center for Threat and Financial Analysis of Terrorism Events (CREATE).

Genuine GDP is a step, adjusted for inflation, that shows the value and the amount of last goods and services produced by a country’s economy in a given year.

” In a best-case situation, we would see containment steps, such as masks and social distancing end up being more prevalent, and possibly even a vaccine by next year, and after that services and institutions would be able to reopen at a sped up speed,” said Adam Rose, research study group leader who is the director of CREATE and a research study teacher at the USC Price School of Public Law.

” However in a worst-case situation, these countermeasures would not materialize, and reopenings would occur gradually, especially since we would continue to see waves of infection,” he said. More people would likely lose their jobs, and the impacts of this catastrophe would continue to install.”

The researchers discovered that the necessary closures and partial reopenings alone might lead to a 22%loss of U.S. GDP in just one year and an even higher loss of GDP over 2 years. Other crucial factors, however, will influence how dreadful the losses may be, they noted.

The research study team kept in mind that China has not continual such losses due to aggressive containment measures resulting in a shorter lockdown period. They predict that in a worst-case scenario, the U.S. GDP loss due to COVID will more than quadruple that of China.

The study was published on Nov. 30 in the journal Economics of Catastrophes and Climate Modification

In early March, numerous states responded to a rise in COVID-19 cases by buying the closures of non-essential companies such as dining establishments, bars, salons and retailers. Many likewise stopped or decreased civil services to restrict the spread.

Scientists at CREATE who are specialists on modeling financial repercussions of disasters evaluated the capacity economic effect in three situations ranging from moderate to disastrous.

Using a computerized economic model, the scientists represented these other factors in the 3 circumstances. They differed the decrease in the workforce due to workers becoming ill with or passing away of the virus, workers adopting new behaviors like staying at home to prevent infection, increased demand for COVID healthcare, prospective resilience through telework, increased need for communication services, and increased bottled-up consumer demand

The scientists conducted a synthesis of the literature of projections on the severity and possible duration of the pandemic.

Anywhere from 365,000 to as numerous as 2.5 million COVID patients might end up in the ICU, while another 860,000 to nearly 6 million clients may be hospitalized however not dealt with in the ICU. The forecasted number of individuals who will be dealt with for COVID as outpatients might differ from about 2.6 million to 18 million.

To name a few highlights of the research study, the scientists projected:

  • 54 million to 367 million work days would be lost due to individuals getting ill or die from COVID
  • 2 million to almost 15 million work days would be lost due to employees staying home to care for sick enjoyed ones.
  • Job losses might vary from 14.7%to 23.8%, and in the worst case affect an estimated 36.5 million employees.
  • A loss in need for some services– such as the use of public transit and school presence, dining establishment dining and travel– as individuals prevent public places and services to minimize their threat of exposure.

    A boost in pent-up need will occur since customers are unable to invest cash on big-ticket items such as vehicles, along with on travel, restaurants, hotels, product, fitness, sporting events and shows throughout the closures, and, to a lower extent, throughout the phased reopenings.

    While the scientists have actually discovered that the necessary closures and re-openings are the most prominent consider the economy’s decline, customer avoidance habits also has a significant result.

    For the research study, the scientists presumed that various individuals prevented work, did not go to in-person classes at schools, and stopped going to dining establishments, activities and social gatherings to lower their risk of infection.

    ” Due to the fact that people have actually had to prevent activities, this has had a significant effect on economic losses,” said Dan Wei, a CREATE research fellow and research associate professor at the USC Cost School for Public Policy.

    The economic losses from closures and avoidance behavior could be partially balanced out by increased customer costs after reopening, the researchers stated.

    ” Bottled-up need is one of the most influential aspects for the economy in this pandemic. While the obligatory closures and partial reopenings drive the majority of the economic decrease, the degree to which pent-up demand results in an increase in consumption after resuming, can be crucial to the economic recovery,” said Terrie Walmsley, a USC CREATE research study fellow and an adjunct assistant professor of practice in economics at the USC Dornsife College of Letters, Arts and Sciences.

    ” The crucial question is: When will we see a total reopening throughout this country? We simply can not predict that, particularly due to the fact that we have actually not acquired control of the spread of the disease,” Rose said.



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